Pookies Is Not A Bear

What can he Lifebloom for you?

8/10 February 27, 2008

Filed under: Raiding — Pookies @ 11:20
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After an improv ZA run on Monday during which we made 8 failed attempts on Jan’alai, we went in last night to one-shot Halazzi and Jan’alai and two-shot Malacrass.

Then we started our attempts on Zul’jin. Our first two attempts we actually made it into phase four or five, getting Zul’jin down to 10% on our second attempt. About three tries and hundreds of gold worth of bandages and potions later, Zul’jin dropped.

Our ZA group is now 8/10 ZA, tying CBYIH for eighth place in Alliance 10-man progression on Bonechewer.

 

Biting bullets February 27, 2008

Filed under: Itemization — Pookies @ 10:52

After wrestling with the issue for the past couple of weeks, I have finally come to a decision regarding Pookies’ shoulders.

Pookies is currently wearing the Forest Wind Shoulderpads from The Curator. Nearby upgrades include the badge shoulders Gnarled Ironwood Pauldrons, and of course the tier shoulders from Gruul’s Lair (which my guild has on farm).

The truth be told, Gnarled Ironwood Pauldrons and the T4 shoulders are pretty much on par. Depending on how you gem them, Gnarled Ironwood Pauldrons would favour slightly higher bonus healing (by about 20 bonus healing) while T4 shoulders would favour higher mp5 (by about 6 mp5 after considering spirit).

Well … I’m pretty sick of waiting on my tier shoulders from HKM. There are still two warriors ahead of me in line to get them, if they want ‘em. And then this week Gruul’s Lair didn’t even happen because not enough people signed up. I don’t want to sit around waiting for a shoulder upgrade anymore. I have the badges to buy the Gnarled Ironwood Pauldrons now, and I am gimping my raid by sitting around in my Forest Wind Shoulderpads waiting for an upgrade to drop from HKM or VR.

I’m going to do it.

In real life news, raiding is really starting to wear me thin. Our raid times cater to those on server time (which is PST), and I’m three hours ahead on EST. I usually crawl into bed at around 02:00 – 03:00 on a normal raid night, and I have turned into a veritable zombie at work. I don’t know how much longer I can do this …

 

The Lurker Below is six feet under … February 25, 2008

Filed under: Raiding — Pookies @ 16:30
Tags: ,

Last night CBYIH went back into SSC to get revenge on The Lurker Below after we wiped to him last week when he was at less than 1% health. Although we had a slew of deaths throughout the battle, we were somehow able to have the adds picked up and one-shotted him (the adds were our demise last week).

Lurker was the first 25-man boss CBYIH has downed since Gruul in December, so it was pretty exciting. Grove-Bands of Remulos dropped, which would have defaulted to me (because I’m the only leather-wearing healer), but I passed on them since they weren’t an upgrade for me over the 60 badge bracers.

After Lurker, the officers decided that we should be able to down VR instead of attempting Hydross (considering the resist gear our tanks had so diligently been working on, *COUGH*). We cleared through all the trash and attempted VR twice before I decided to turn in. It was 02:00 and I could not keep my eyes open. After I logged, they downed him. Son of a BISH.

Oh well. As Jean Chretien would say, “Progression is progression. What kind of progression? It’s progression. Progression is progression, and when you have good progression it’s because you’ve progressed.”

 

Prepare to die, Hex Lord Malacrass! February 22, 2008

Filed under: Itemization, Raiding — Pookies @ 9:54
Tags: ,

After clearing to Hex Lord Malacrass, giving him one attempt, and then calling the raid because two of our raid members had to leave early on Tuesday, we had been itching for another opportunity to go in and attempt him again. Last night, we finally got a group together after a couple of obstacles were overcome (namely the same raid members who left early on Tuesday saying that they would come but backing out at the eleventh hour).

With the four avatars down, all we had to worry about was clearing Malacrass’ trash to get to him. This time a couple of us come ready with the research that we had done. We asked our DPS to bandage themselves after Spirit Bolt. We asked our rogue to use Wound Poison. When we saw our holy priest struggling with healing during Spirit Bolt, we had the sense to assign specific Spirit Bolt healing duties. The result?

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Hex Lord Malacrass went down on our third attempt, making CBYIH 7/10 ZA. Also, check out this screenie of my CasterWeaponSwapper printout after the Malacrass fight:

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Using this data, it is possible to calculate how much mp5 a single member of the caster group gained over the duration of the fight according to the formula

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So with two healers running Spellsurge, each caster in the group gained 14 mp5 for the Malacrass fight for a total of 70 mp5 overall. With just two healers running Spellsurge, every caster in the group gained nearly the effect of an Elixir of Major Mageblood. I have got to say … I am lovin’ this!

 

Spellsurge is seckseh February 20, 2008

Filed under: Itemization, Raiding — Pookies @ 9:45
Tags: ,

Last night we went into ZA with our regular Tuesday night group (our Karazhan group, dubbed “Karazhan 3″). We had somewhat high expectations, having gone in the night before and gotten the first two timed chests. In order to start getting accustomed to “the order”, last night we began with Akil’zon. We grabbed the first timed chest, and then proceeded to miss the second timed chest by seconds. The prisoner was literally sacrificed when Nalorakk was at 3% health. We will definitely have the first two chests on farm from here on in.

Jan’alai was a bit rocky. We tend to get Jan’alai bombing us soon after the hatchers spawn, which sometimes results in all of the eggs respawning (due to the hatcher hatching all of the eggs).

As usual, Halazzi was a breeze. And even without a sheep, the Flamecasters in his trash were not a problem for us.

With the four animal avatars down, we made an attempt on HLM. We actually remembered the priest SR buff this time, which helped immensely. We killed all of the adds and then got HLM down to about 75% before all of our melee died at once in a Consecration. We continued to fight, but with most of our DPS (and all of our interrupts) down, we couldn’t kill HLM faster than he could heal himself. That, and his shadow bolts started to own us hard. We definitely have the strategy down for HLM … at this point it’s all about proper execution.

Lastly, last night my friend/regular pally healing partner Quaken and I tried the Spellsurge stacking tactic. He just put it on his main weapon (Shard of the Virtuous) while I put it on Nightstaff of the Everliving and kept my main healing weapon as Light’s Justice using CasterWeaponSwapper. We’ll see over the next couple of weeks whether or not it was worth it.

 

Putting the pain on Jan’alai February 19, 2008

Filed under: Raiding — Pookies @ 9:11
Tags: , ,

OK, so here’s a recap of the past couple of days:

On Sunday night we went into SSC to try Lurker. We got Lurker down to less than 1%. Then he submerged. And our OT died. And his add went around one-shotting all of the healers. So we wiped with Lurker at less than 1%. We could be 1/6 SSC, but some idiots were so busy screaming over Vent about how we had killed Lurker that Lurker’s little friends killed us. Awesome.

Last night we hit Gruul up, as usual. I have decided to completely give up on Pookies getting tier loot out of there. I have been trying not to buy the Badge of Justice leather healing shoulders because they are so hideous, but I think I might just have to bite the bullet unless I want to be wearing Forest Wind Shoulderpads for a while. I did pick up Eye of Gruul, which has less bonus healing than Lower City Prayerbook but more theorycrafted mp5.

We were supposed to go back into SSC after Gruul to try to down Lurker again, but about five people bowed out of the raid (including two healers). The raid dissolved.

In lieu of SSC, some of us decided to put together a ZA run. Since ZA was slated to reset this morning, no one’s runs for tonight would be messed up (as we also do have a ZA run scheduled for Tuesday nights now). Talk about a night of guild firsts:

  • Our first goal was to go hit up Nalorakk and try to get the first chest. We managed to do that.
  • We then headed over to Akil’zon with no expectations of getting the second chest … but we managed to do that, too!
  • With about seven minutes left on the timer after Akil’zon, we knew we didn’t have time for a third chest. We made our way over to one-shot Halazzi.
  • After a couple of hiccups with those horrible Amani Scouts, we got to Jan’alai and got him down on our second attempt.

This bumps CBYIH from 3/10 to 6/10 ZA. A job well done to everyone who was a part of the raid–I was truly impressed. Jan’alai was a tumultuous encounter (to put it lightly), but we perservered and got him down. I can’t help but think that if CBYIH actually had 25 players who were this solid, we’d be breezing through Magtheridon and SSC.

Tonight we go back into ZA. I’m hoping for the first and second chests again so that I have a chance at Life-step Belt and so that the healers in our raid can start collecting Staff of Dark Mending. Yesterday both chest drops as well as the drop from Jan’alai went to our warlock (the raid’s only caster DPS), so I want to see some love for the healers tonight!

 

13/0/48 February 15, 2008

Filed under: Itemization, Spec — Pookies @ 10:20

According to the Be Imba! Character Auditor, Pookies’ can be improved.


(Click on the picture to see the actual report in a new window.)

Sorry about the quality, but I sized the screenie down a little. Anyway, let’s talk about this.

No, I haven’t enchanted my cloak yet because I just reached exalted with Honor Hold last night and I haven’t had time to grind out 8 Primal Shadow. At least I know what should be going on there.

As for the enchant on my chest piece, as the chest is a PvP item I decided to just enchant it for PvP. I don’t know what in the hell I would do with 6 more mp5 at this point in time. If I grabbed a nice PvE chest (like from, say, ZA!) then I’d probably put Major Spirit on it.

I opted to put Fortitude on my boots because 1) everyone needs stamina (healers in particular have a tendency to gimp stamina to stack bonus healing and mp5), 2) Pookies does not need 4 more mp5, and 3) finding someone to do Vitality is a PITA. I just don’t see 4 hp5 and 4 mp5 being useful in the least. Completely disregarding item point values, it is far easier for a druid to make up that 4 mp5 on another piece of gear than it is for them to make up 12 stamina IMHO. I actually remember thinking that Vitality was such a stupid enchant that when it dropped for me in Nagrand back in the day, I sold it instead of learning it.

Lastly, there is the talent discussion. IMO 13/0/48 is a perfectly acceptable PvE/raiding build.

On the resto side: Truth be told, if you’re putting more than 48 points into the resto tree, you’re being selfish. Talents such as Furor and Omen of Clarity are completely useless in raids. Talents that modify Healing Touch and Tranquility … are you fucking kidding me?

A note on feral talents: If you put a single point into this tree, you’re being completely selfish.

Rationalizing balance: With the introduction of ZA, Nature’s Grasp and Imp. Nature’s Grasp are now talents that contribute to resto druid raid survivability. Control of Nature is a godsend in 5-man instances when you catch aggro from a mob that can’t be picked up immediately and the cast time you’d incur from being hit is the difference between life and death. In certain HKMesque raid encounters where a dog may get loose and go apeshit on your healers, throwing up a quick Cyclone could prevent a death and a possibly wipe. Lastly, when critiquing Brambles (increased damage from Thorns), just remember that every little bit of threat can help.

Heaven forbid that resto druids should be able to spec for PvE and actually have some PvP viability.

 

Druid Healing in Karazhan for Dumbtards: A Guide February 14, 2008

Filed under: Guides, Raiding — Pookies @ 13:57
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I began writing this guide to healing Karazhan as a resto druid last fall. I have finally had time to go through it and I think I’m finally happy with the final product.

Druids bring a lot of healing to raids and seem to pull their weight against healers who far outgear them (healing meter mechanics are not in the scope of his article). A capable resto druid can significantly ease healing loads for tanks, and, depending on their gear, they may even be able to solo heal tanks through most boss encounters while still supporting the raid.This guide is an assumed-to-be-fool proof guide for healing the raid instance Karazhan that makes a couple of assumptions:

1) Your gear is not gimped. You should not be entering Karazhan with uncommon armour. Most groups require about 1000 healing/100 mp5 for entrance to Karazhan for druids. By around 1500 healing (and your mp5 would be expected to scale accordingly), doing your own part in Karazhan becomes a joke and you are even able to cover for other healers’ mistakes.

2) You have read about the mobs and the boss strategies.

General Strategies

Put simply, the resto druid’s responsibility is to heal multiple targets at the same time. This is surprisingly easy to achieve by rolling HoTs on the tanks while casting heals on the rest of the raid between refreshes. Depending on how much HoTage you require to keep the tanks up, you will have a certain number of GCDs every cycle to use as you please.

For example, in Karazhan you will typically have two tanks. In encounters where both of them are tanking, if you only require a Lifebloom stack to keep them up then you have two available GCD per cycle. If one tank requires Rejuvenation as well as a Lifebloom stack, then you will have five available GCD every three cycles. And so on. Use your available GCD to cast a heal on a tank or on the raid, use another skill, eat a consumable, or do nothing.

How do you decide how many HoTs to stack? Obviously, this depends on both your gear and the tanks’ gear. Try just straight-up Lifeblooms at first. If you find that Lifeblooms aren’t enough, then add Rejuvenation or Regrowth. If you find that the healing is still not enough, add a third HoT.

A good practice in raids is to always keep a Rejuvenation or a Regrowth on the active tank at all times in case your other healers don’t pick up the heals after spikes so you can Swiftmend it off. (Always reapply Swiftmended HoT with your next available GCD.) As you progress through Karazhan and your raid gears up, you will find that your tanks require much less healing and this tactic becomes overkill for most bosses. Still, consider doing it for the more intense fights encountered later in the instance such as Prince and Nightbane where wipes are still possible when the shit hits the fan.

While all of this healing is going on, always keep an eye on your mana. Trash pulls generally last less than a minute and you will probably end them with the bulk of your mana still in the pool. On bosses, however, mana management becomes a concern. Things to keep in mind regarding mana:

1) Itemization. This goes without saying: find a balance between your bonus healing and mp5. If you have to favour one, favour mp5. A healer with no mana is a USELESS healer. Too many priests and druids gimp their mp5 in order to favour their bonus healing. Don’t be one of them. A druid that goes OOM under normal circumstances is just embarrassing in my opinion.

2) Trinkets. Use them. All the time. In Pookies’ case, both of his healing trinkets (Bangle of Endless Blessings and Lower City Prayerbook) help him conserve or regenerate mana. I use Lower City Prayerbook at the beginning of a fight and every time it is cooled down. I use Bangle of Endless Blessings the first time when I have enough mana gone that I won’t waste any of the extra mp5, and then every time it is cooled down. If I am going to Innervate myself, I try to have it coincide with a Use on my Bangle of Endless Blessings (there are a couple of easily searchable articles online that discuss the mechanics of the Innervate + Bangle combination).

3) Innervate. Pookies has to Innervate himself very infrequently. Get a feel for your raid and know when to use your Innervate on yourself and when to agree to pass it along to another healer during a boss fight.

4) Buffs. Always have Superior/Brilliant Mana Oil on. If regeneration is really a concern for your druid, then eat Blackened Sporefish for the mp5 buff (otherwise, eat Golden Fish Sticks for a whopping 44 bonus healing—50 bonus healing to a raid member in your group—and a smaller mp5 buff from the spirit). If you are discovering new content, Flask of Mighty Restoration is your friend. Otherwise, pop elixirs (Major Mageblood and Healing Power work well). Obviously, make sure that you have all class buffs. Make sure the paladin gives you BoK or BoW and not BoM.

5) Overhealing. Some addons (such as Grid) can be configured to show you when a heal is already being cast on a player or if a HoT is ticking on a player. Make sure you are using one such addon, and encourage the other healers in your raid to do the same.

6) Potions. Bring a stack for those “OH SHIT” moments, but unless your whole raid is just beginning to run Karazhan you shouldn’t need them.

Proper mana management will go a long way in bigger raids where the fights are longer and even more healing intensive. Being able to pass out your Innervate and still have more than enough mana for yourself in a raid may be the difference between progression and epic fail. Get a good grasp on good mana management now!

Lastly, a note on catching aggro: It shouldn’t happen under normal circumstances with any decent group. But, hey, shit happens. Don’t forget about the tools that you have at your disposal to survive a couple of hits from trash mobs: Barkskin (a very important skill to have hotkeyed), Cyclone (this will depend on how hard you’re getting hit and whether or not you’ll live to the end of the cast), and Bear Form in addition to your resto CDs. And if you catch aggro from a boss … fire your tank.

Strategy – Attumen the Huntsman

Initially, roll HoTs on the MT and then the OT when Attumen spawns.

After mounting, roll HoTs on the active tank only. Watch Attumen’s target to make sure you are healing the right raid member. Remove Curse the tank if there are no mages in your raid, otherwise your raid leader should ask the mage decurse so you can stay in ToL form.

The raid DPS should not be taking any damage during this fight. If they are, get them to read up on Attumen strategies.

Strategy – Moroes

Roll HoTs on the active tank. Abolish Poison immediately if one of the tanks gets Blind on them. To heal through Garottes, I typically keep Rejuvenation up on the target for the rest of the fight and throw a Lifebloom on if I don’t think another healer is going to pick up the slack.

During this fight, keep a careful eye on your fellow healers, especially if they are expected to Shackle or Turn Undead and may catch some add hate.

Strategy – Maiden

Roll HoTs on the active tank. Be sure to have Rejuvenation on the tank before a Repentance. Regrowth Holy Fire targets.

Strategy – Nightbane

During ground phase, roll HoTs on the active tank while staying as at max distance from the tank and melee DPS and avoiding Charred Earth. Regrowth and/or Lifebloom raid members who have eaten Charred Earth ticks.

During air phase, start passing out Lifeblooms after the bones start falling and while running to a safe distance. From that point, continue to heal raid members who are taking hits from the adds. I typically use Lifeblooms for this, throwing in a Regrowth where necessary. Depending on your raid’s strategy, you may take some heat during the add phase. If this happens, do what you need to survive but only use Cyclone as a last resort here as timely downing of the adds is absolutely imperative in this fight.

Before ground phase, time your HoTs carefully. If you are not running an add-on that tells you when Nightbane is going to take off and land … GET ONE. I time my Rejuvenation so it ticks one or two seconds after Nightbane lands, and I begin stacking Lifeblooms again just as Nightbane lands. A hunter MD here will help with the aggro if your tank is having trouble with your healing aggro (which he shouldn’t be). You can not afford to hold back during the transition. If all of the healers in your raid are slow to start healing after air phase, then your tank will get gibbed.

Strategy – The Curator

Roll HoTs on the active tank. You may consider rolling Lifeblooms on the Hateful Bolt target as well IFF Curator is not targeting a different person every time. Pass Lifeblooms around to the raid members who are taking Astral Flare damage—the melee DPS in particular. During Evocation top everyone up and then stand around and enjoy being outside the 5SR for a couple of seconds. Or, if you know you’re going to have too extra mana for the fight, throw a damaging spell up on Curator to see what kind of numbers you get!

Strategy – Terestian Illhoof

Roll HoTs on the tank. When a target is Sacrificed, use the tools at your disposal to keep him up. Start with a Rejuvenation and then cast a Regrowth. Swiftmend after the first Regrowth if there isn’t enough time to cast a second Regrowth. Use NS on Sacrificed targets if you absolutely need to (i.e., Swiftmend is on CD, or you don’t have time to cast a Regrowth), keeping in mind how many more sacrifices you expect to see during the remainder of the fight. Don’t neglect to keep your Lifebloom rolling on the tank even while healing Sacrifice targets.

When running with the SoC strategy, your lock will be taking a good amount of damage even with a fire resistance aura or totem. Hopefully your lock will not require maintained Lifebloom stacks, but be sure to give the lock attention as needed.Before the fight, be sure that DPS is aware that they have to pick up straggler imps that you and your other healers may catch due to healing aggro.

Strategy – Shade of Aran

There is no tank for this fight.If a raid member eats a Fireball or a Frostbolt, I will throw a Lifebloom on them.If Shade targets a raid member and begins to cast Arcane Missiles, I will Regrowth the target and throw a Lifebloom on afterwards if the other healers haven’t helped out with the heal target.

When Shade pulls the raid in for Arcane Explosion, shapeshift to get out of the snare and then continue to run to the edge of the room while topping off any raid members who are missing hit points.

When Shade casts Blizzard, move around the outside of the room to stay out of the Blizzard while continuing to raid heal. You move fast enough, even in ToL form, to stay ahead of the Blizzard. Resist the urge to climb into the middle of the room with melee (unless you’re getting pelted with Blizzard) as you will be silenced.

When Shade casts Flame Wreath … just don’t move.

Feel free to Cyclone an elemental if it’s giving you trouble. Hopefully another raid member can deal with the elemental if you call for help because this is already a pretty busy fight for you.

As Shade gets closer and closer to drinking, look at your current hit points and decide whether or not to get Polymorphed. If you are full health, then stay in ToL form and top up anyone who is in danger of not reaching full health while Polymorphed. If you are low with no chance of surviving the Pyroblast, then get out of ToL, throw a heal on yourself, and get Polymorphed with everyone else. Either way, be sure to Barkskin and Tranquility right after the Pyroblast (you should have prepped your other healer(s) to focus on the other group immediately following Pyroblast).

The trick for this fight is to keep an eye on Shade’s target and make sure that it gets a heal (if needed) while dealing with Blizzard, Arcane Explosion, Flame Wreath, elementals, and AoE Pyroblast. After you’ve done the fight a couple of times (and your raid starts killing Shade before he drinks), it becomes easy mode.

Strategy – Netherspite

If your raid has the co-ordination for Netherspite, then this fight will be boring for you as not much healing is required.The red beam tank should not require much healing when tanking properly. Mind the red beam tank’s unit frame and throw a heal on if necessary.

Pass out Lifebloom to raid members who are down to 90 – 95% from Netherspite’s AoE shadow aura. Spot a Regrowth to raid members who have stood in a Void Zone for a tick or two.

Keep an extra careful eye on the blue beam tank’s health. As portal phases progresses, the blue beam tank is the one who will require more and more healing.

Strategy – Prince Malchezaar

Roll HoTs on the active tank while staying at max range. Save your CDs for phase two if possible. During phase three, HoT the raid members taking axe and Shadow Nova damage.

Yup. After your healers combined have enough healing power to cover the damage done, success in this fight usually hinges on how lucky your group is with its Infernals.

And that’s it–enjoy your 22 badges!

 

Weeks in Karazhan: 3. Defender T4 tokens dropped: 0. February 13, 2008

Filed under: Raiding — Pookies @ 11:02
Tags: ,

I kid you not.  I am gettin’ antsy.

In other news, I was given Cowl of Nature’s Breath from Gruul on Monday to replace Hood of Primal Life. It made me cringe to DE the Hood of Primal Life after the 20 Primal Lifes and the hundreds of other gold I had to sink into having it crafted, but I guess the Hood of Primal Life had a solid run.

After Gruul’s Lair was clear (which only takes us half an hour now), we headed over to Mag to give him a couple of tries. Even though we wiped every time right after Mag’s banish phase was up, I think it was a great experience to get in there and try the trash, get some experience with the channelers, and get some cube practice (for the clickers who were still alive!!).

Last night, we went into Karazhan again for one of our fastest and sloppiest clears:

  • Maiden was down in less than one and a half minutes.
  • Our MT accidentally pulled Curator into the room before The Menagerie while trying to get the last Arcane Anomaly pack. After about fifteen seconds of fighting in the hallway to The Menagerie, we finally had the sense to move into The Menagerie and arrange ourselves as normal (luckily, the last Arcane Anomaly pack is in the back of The Menagerie so we didn’t aggro it). We recovered beautifully and downed Curator in four minutes and thirty seconds (adding more than a minute to last week’s time).
  • We interrupted less than a quarter of the Magical Horror/Mana Warp explosions.
  • At least two Sorcerous/Spell Shade packs were aggroed early by someone not being careful on the ramps, one resulting in a wipe (our tank was AFK).
  • Someone aggroed Shade early. Everyone was pretty quick to pick it up after that and we still managed to take Shade down before he could drink.
  • The instance was cleared in less than four hours, which is a pretty quick run for us.

Practically all of our loot rotted, including our T4 glove token. Being the enchanter for our Karazhan group, I was given all of the 3pix to DE. I deposited 13 Void Crystals into the guild bank.

Prince did drop some phat healing lootz, and it was given to Pookies over Mr. Prot-gone-holy (whose performance did not improve this week, BTW):

Pookies was also able to buy the Heroic Badge bracers after this run, replacing Vindicator’s Kodohide Bracers with Gargon’s Bracers of Peaceful Slumber for about 70 more bonus healing at the cost of stamina (which Pookies also has too much of).

Although T4 didn’t drop for Pookies (AGAIN), he grabbed some awesome upgrades so I can’t complain!

 

Halazzi, schmalazzi … February 11, 2008

Filed under: Raiding — Pookies @ 11:03
Tags:

After what was supposed to be a VR run last night (that no one signed up for), ten guildies decided to go and give ZA a shot.  My Kara group had entered ZA a couple of times before I had joined and downed Nal, the bear boss, but that was the furthest they had ever gotten.  As it was about 00:30 when this all went down, I was contemplating sleep … but I couldn’t pass up the chance to go into ZA!

Upon entering the instance we headed for Nal and downed him in just over 15 minutes.  Our rationale was that we knew we could down Nal, so why not try to beat the timer and get one chest instead of wiping a bajillion times to newer content and not having a chance at a chest at all?  According to all reports, Nal went much more smoothly than ever before.  Our warrior MT (who tanks bear phase) had died both times they had taken Nal down before, meaning that the feral druid OT (who normally only tanks troll phase) had to tank both phases, usually dying when Nal is at about 5%.  This time, everyone ended the fight alive.  Next time we can definitely get a chest if we have less down time between trash pulls.

Next, we headed to Halazzi.  We wiped about five times before finally nailing him (a guild first!).  After our DPS got the hang of picking the totems up really, really quickly and we worked out a phase two system wherein our second feral druid would pick the lynx up and drag it back to our OT, the fight was a cinch.  I chugged pots so I could give away my Innervate and ended the fight with a little more than 50% mana.  Easy.

We went on to wipe about five times to the eagle ramp before calling the raid. We made some great progress for one night, so I don’t think anyone was disappointed.

For the record, our raid make up was:
Tanks: prot warrior MT, feral druid OT
Healers: holy pally, holy/disc priest, resto druid
DPS: afflic lock, frost mage, ret pally, rogue, feral druid

Pookies’ buffed stats were 1600 healing, 220 mp5, 10k hit points, and (I think) about 10k mana. This is without a flask. I figured that 25 mp5 would not make a difference when sitting at 220 mp5 and I saved myself the money.