Pookies Is Not A Bear

What can he Lifebloom for you?

Tick tock on the clock/and the raiding’s mostly stopped June 11, 2010

Filed under: Guild Issues,Raiding — Pookies @ 10:22

That’s right. EoTS decided to call it almost quits at New Year after a couple of years of productive raiding. We still run our 10-man on Wednesday nights as a way for everyone to get together for a night of fun. But it’s extremely casual. As in, we haven’t even killed LK on 10-man normal yet. But we are working on him! We can clear up to him in a single raid night and we’ve given him about one full night so far.
 
Pookies continues to not be a bear. He maintains his crappy T9 resto set, but he is laz0r chicken pretty much full time … except for to get quick random queues and for Blood Wing, Dreamwalker, and LK attempts.
 
I’m sure I’ll update when Kingslayer finally happens. But until then, I’m not sure there’s much to update this blog with! Pookies out! (Pewpew on, heroes!)

 

A Tribute to Skill October 23, 2009

Filed under: Raiding — Pookies @ 8:45

RAWR! Last night EoTS finally cleared TOGC with a really messy Anub kill! We were having some major issues with the healability of P3, and last night we had a couple of sub-10% wipes. Our tanks died on our kill. Our shadow priest Dispersion-tanked the adds. Our hunter Deterrence-tanked Anub. It was down to two DPS at very low health and I’m pretty sure we all thought it was a wipe when the achievements flashed up on our screen.
 

 
We managed to finish with 37 attempts left, which means we gots an extra weapon and a couple of Trophies. We managed to snag the following heroic weapons this run: Blade of the Silver Disciple for me (!!!), Reckoning for our DK tank Balion, Fordragon Blades for our hunter Karazorel, and Lothar’s Edge for our retadin Allrik.
 
It’s great to have finally downed TOGC, and the fact that we got a bunch of useful loot doesn’t hurt, either! Here’s the parse from last night. There are bits of missing data here and there because I kept on getting disconnected, but the Anub kill is there.

 

Finally, some progress October 16, 2009

Filed under: Raiding — Pookies @ 11:43

We had not made any progress in weeks. We had been spending most of our time getting Ulduar hard modes down for people who still needed them for their GotUR metas since we were making zero progress on heroic Faction Champions.
 
Heroic Faction Champions has caused a lot of frustration in our guild. None of us could figure out why we sucked so hard at it (not even taking one of the opposing team down). Tensions were running far too high. It seemed that every new idea we tried just flopped.
 
Last night we finally got them down, and I wish I could tell you why. But I can’t. We tried to use the pet healing exploit, but even that didn’t seem to work too well. I know for a fact that our CC was shit and that our healing was not assigned. I guess you’re just bound to get it down if you try enough times.
 
Kill order: resto shaman -> healy priest -> rogue ret paladin -> lock -> balance druid
 
We definitely identified the shaman’s Healing Stream Totem has being the most dangerous thing in this fight. It was outhealing the shaman and priest’s healing combined. After killing the shaman, it was all about survival. One of our DKs swapped at that point to focus exclusively on shutting down one of the enemy melee (previous to that I believe we were simply cycling some Chains on the melee between our two DKs). We finally got it and we were happier than pigs in mud. Parse.
 
We struggled for a bit with the Val’kyr. We had melee and healers on the “inside” with one colour, while ranged were “outside” with the opposite colour trying to soak while doing DPS. That did not work. We had low DPS, people were getting hit by the little orbs anyway, and with our losses we could never get the shields down in time and the Twins would heal.
 
After four or five attempts, we decided to try a burn strategy instead (more in-line with our strategy for normal). Everyone took one colour, and we stood at the opposite-coloured portal and did our thing. On our kill we just got lucky and only had to burn down one shield.
 
We got them down. I managed to push almost 7500 HPS by using my mind-numbingly boring RJx5-WG rotation. (In 10-man since you only have two groups to worry about you can use every third RJx5 spot in the cycle to put RGs on the tanks or Nourish spam.)
 
We did get Anub about five tries and have learned how to get through P1 very reliably and set up for getting Anub to P2 in two surface phases. Now we have to perfect P2 and P3 … and hope that we can down Faction Champs again next week.

 

In heroic TOC, Faction Champions assist trains you! October 1, 2009

Filed under: Raiding — Pookies @ 9:58

And don’t they? We still can’t seem to develop a workable strategy for getting past these guys, and it is starting to wear on our members. Part of it is that we don’t seem to ever have a great comp for controlling the enemy team. The other side of it is failure to see what we do have and therefore not using it when it could make the difference between a breakthrough and just another failure. There is simply too much emphasis on damage and not enough on damage control. Also, not being able to cast Cyclone in TOL really sucks.
 
We have been going back through Ulduar and grabbing achievements for people so they can finish their GotUR metas. We managed to down Yogg-3 a second time, which was a good feeling.
 
I picked up a Trophy of the Crusade a couple of weeks ago in a TOC-25 PUG, and I finally gathered up the 75 Emblems of Triumph I needed to turn it in for my balance helm. Just call me birdman.

 

Well, $#!* me sideways September 23, 2009

Filed under: Patches — Pookies @ 9:01

We can do Yogg-3, but the patch boss owns us every time. They say Onyxia is easy … after you get past the zoning in part.

 

Prepare for oblivion! September 22, 2009

Filed under: Raiding — Pookies @ 10:43

Hebestia returned to raiding yesterday, giving us a chance at Algalon (surviving Big Bangs now!). We wiped to him for an hour before moving on to TOGC.
 
We finally managed to take Jaraxxus down after a couple of attempts. The fight just seemed to stretch on and on. Our kill was over seven minutes long.
 

 
There is definitely a lot going on this fight, and slow DPS on portals or volcanoes meant lots of Kisses/Infernals, which spelled almost-certain death for somebody. This week I felt a lot more confident in my ability to get Kiss off after last week’s kerfuffles. It’s basically 1) make sure you have a target (by frantically mashing the Tab button), and then 2) cast Starfire. A double Kiss means that I have to stick to instants for 12 seconds (or until my arcane spells come off lockdown, if I have time to pay attention to that).
 
After Jaraxxus went down we went on to give Faction Champions a bunch of tries. We got our asses handed to us. I don’t think we got our first target (priest) down even once. Oy.
 
In other news, my guildies say that 3.2.2 is going live today, so it’s patch time once I get home from the office!

 

Long, strange, and only slightly RNG-dependent September 21, 2009

Filed under: Achievements — Pookies @ 8:21

Brewfest started yesterday. As I logged on early in the morning (around 08:00 EDT), my guildmates Allrik and Kara were already drunk as I looked on in my Brewfest outfit.

 

 
I quickly did all of the achievements until all I had left was Down With The Dark Iron, which requires you to defend the Brewfest kegs from the attacking Dark Iron dwarves by chug ‘n’ chuckin’ Brewfest Samplers at them. As anyone else who was online yesterday morning knows, this mechanic was bugged to hell. It was impossible to hit the dwarves with the mugs unless you were standing right on top of them. Dark Iron dwarves did a knock back attack if you were on top of them. The only time you could successfully kill a dwarf was when he was sitting down, which means that he had already damaged the keg at least once. It was at the beginning of yet another attempt to get the achievement and I was about to give up and try again later in the day when I heard my guildmate screaming, “It works!” We had enough people who seemed to know what they were doing defend a single keg until the end of the attack, and …

 

 
… I got What A Long, Strange Trip It’s Been on the first day of Brewfest. Pookies got his Violet Proto-Drake.

 

 
My guildmates (and the server population in general) can not seem to agree on whether the drake is “cool,” “ugly,” or “makes me look like a whore” (true story!). I love the drake and I was too ecstatic to care. To me, this achievement represented a year of hard work and planning. Yes, I had planned for this achievement beginning one year ago during Brewfest. This was back when we had thought that achievements like BOTY were going to be a part of the Brewfest meta, but enough people bitched and moaned about it because they couldn’t deal with it that Blizzard modded the achievement. This was back when we knew that we would need all three pieces of Brewfest clothing, but people wanted their Pony Kegs and Goggles too much to care. I had one person send me a tell in Dalaran telling me that I was “lucky.” Erm, fuck no. While some of the achievements in the Long, Strange Trip meta are based on luck (think Be Mine! and a lot of the Noble Garden achievements which definitely should be reconsidered for their respective world event metas), I know for a fact that a lot of us planned for this year’s Brewfest meta last year and deserved to get our mounts a day or two earlier than everyone else. To my fellow early proto-drakes, I /salute you!