Pookies Is Not A Bear

What can he Lifebloom for you?

Well, $#!* me sideways September 23, 2009

Filed under: Patches — Pookies @ 9:01

We can do Yogg-3, but the patch boss owns us every time. They say Onyxia is easy … after you get past the zoning in part.

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Prepare for oblivion! September 22, 2009

Filed under: Raiding — Pookies @ 10:43

Hebestia returned to raiding yesterday, giving us a chance at Algalon (surviving Big Bangs now!). We wiped to him for an hour before moving on to TOGC.
 
We finally managed to take Jaraxxus down after a couple of attempts. The fight just seemed to stretch on and on. Our kill was over seven minutes long.
 

 
There is definitely a lot going on this fight, and slow DPS on portals or volcanoes meant lots of Kisses/Infernals, which spelled almost-certain death for somebody. This week I felt a lot more confident in my ability to get Kiss off after last week’s kerfuffles. It’s basically 1) make sure you have a target (by frantically mashing the Tab button), and then 2) cast Starfire. A double Kiss means that I have to stick to instants for 12 seconds (or until my arcane spells come off lockdown, if I have time to pay attention to that).
 
After Jaraxxus went down we went on to give Faction Champions a bunch of tries. We got our asses handed to us. I don’t think we got our first target (priest) down even once. Oy.
 
In other news, my guildies say that 3.2.2 is going live today, so it’s patch time once I get home from the office!

 

Long, strange, and only slightly RNG-dependent September 21, 2009

Filed under: Achievements — Pookies @ 8:21

Brewfest started yesterday. As I logged on early in the morning (around 08:00 EDT), my guildmates Allrik and Kara were already drunk as I looked on in my Brewfest outfit.

 

 
I quickly did all of the achievements until all I had left was Down With The Dark Iron, which requires you to defend the Brewfest kegs from the attacking Dark Iron dwarves by chug ‘n’ chuckin’ Brewfest Samplers at them. As anyone else who was online yesterday morning knows, this mechanic was bugged to hell. It was impossible to hit the dwarves with the mugs unless you were standing right on top of them. Dark Iron dwarves did a knock back attack if you were on top of them. The only time you could successfully kill a dwarf was when he was sitting down, which means that he had already damaged the keg at least once. It was at the beginning of yet another attempt to get the achievement and I was about to give up and try again later in the day when I heard my guildmate screaming, “It works!” We had enough people who seemed to know what they were doing defend a single keg until the end of the attack, and …

 

 
… I got What A Long, Strange Trip It’s Been on the first day of Brewfest. Pookies got his Violet Proto-Drake.

 

 
My guildmates (and the server population in general) can not seem to agree on whether the drake is “cool,” “ugly,” or “makes me look like a whore” (true story!). I love the drake and I was too ecstatic to care. To me, this achievement represented a year of hard work and planning. Yes, I had planned for this achievement beginning one year ago during Brewfest. This was back when we had thought that achievements like BOTY were going to be a part of the Brewfest meta, but enough people bitched and moaned about it because they couldn’t deal with it that Blizzard modded the achievement. This was back when we knew that we would need all three pieces of Brewfest clothing, but people wanted their Pony Kegs and Goggles too much to care. I had one person send me a tell in Dalaran telling me that I was “lucky.” Erm, fuck no. While some of the achievements in the Long, Strange Trip meta are based on luck (think Be Mine! and a lot of the Noble Garden achievements which definitely should be reconsidered for their respective world event metas), I know for a fact that a lot of us planned for this year’s Brewfest meta last year and deserved to get our mounts a day or two earlier than everyone else. To my fellow early proto-drakes, I /salute you!

 

I Love the Smell: A Closer Look September 17, 2009

Filed under: Achievements,Raid Stats,Raiding — Pookies @ 15:12

When Hebestia told us he was going on vacation for a week or two, I thought, “Okay, cool, I’ll just heal while you’re gone.” Then I remembered what they did to poor druids (poor, overpowered druids) in the General Vezax fight in 3.2, and I thought, “… FUCK, I don’t know if I can to do this …”
 
While Hebs was away, I was partnered up with long-time healing pal and guild master Kristos, our holy priest. I turns out that I didn’t have anything to worry about.
 
Hard mode Vezax is a fight where a druid-priest combo can really shine. We strayed from our usual “healing in shifts” strategy and decided to jump in together. Communication was key. We planned to each keep a HoT up on the MT for the entire length of the fight (Renew for Kristos and Rejuv for myself), and then coordinate to fill in as necessary (during Surge of Darkness, for instance). Rejuv gives insane HPM with Idol of Awakening (which I equip for this fight) and Spark of Hope (which I always have equipped), a high HPS, and can be Swiftmended in a pinch. Because Kristos has the talent Empowered Renew and I run with the 4-T8 bonus for resto druids, we timed our casts to take advantage of the instant Renew and Rejuv ticks as much as possible.
 

 
Here you can see our HoT uptime for the fight. Due to some unlucky hits, Kristos healed up more damage than we usually encounter pre-Animus and ended up going OOM during the Animus phase and renewing Renews dropped off towards the end. Other than that, we have high Rejuv and Renew uptimes. As you can see, we precast OOC at the beginning of the fight to give us a bit of a cushion while we run (we regen before pulling). I then abandoned Regrowth until the end of the fight. The start of Regrowth uptime at the end of the fight coincides with the spawning of the Animus when the tank starts to take heavier damage consistently.
 
We tried to wait for Borzak’s health to dip to around 50% before we would hit him with nukes (exception: during Surge of Darkness). My go-to “nuke” was Swiftmend. If on cooldown, I used Nourish. I used Wild Growth a couple of times after the Animus spawned when it seemed like the Animus phase was dragging on a bit and we needed a booster, but other than that it was four spells for me. Check out the spell breakdown below, with amounts healed and overhealing percentages.
 

 
The overhealing percentages for Nourish and both of Kristos’ nukes are low (0 – 1.5%), which is a good showing. The overhealing on my Swiftmend is too high (almost 20%), which I attribute to getting a little nervous during some of the more sketchy healing moments of the fight. Our healing is graphed below. Spikes are approximately one minute apart and coincide with, you guessed it, Surges.
 

 
Even with Vezax’s sketchy healing crunches, I am really looking forward to seeing this guy again next week. It’s probably the one fight in Ulduar-10 that I would call, “A fun exercise in healing.” I wonder if Hebestia will go elemental and let me heal Vezax even after he gets back from vacation!
 
(A link to the actual World of Logs report for this Vezax kill here.)

 

Strict 10-man is strict: GotUR

Filed under: Raiding — Pookies @ 8:41

First off, a rant. GuildOx has recently implemented “strict” 10-man rankings for progression and achievement points to separate 10-man guilds from 25-man guilds who get 10-man achievements. This is a huge and awesome change. However, the requirements are rather stringent. Guilds are disqualified if any Ulduar-25 hard mode or ToC-25 (i.e., non-heroic) boss is killed by any ten of their members at any time or any five of their members simultaneously. People who join the guild have their achievements counted retroactively, so strict 10-man guilds must be careful with recruiting. Checking yesterday, EoTS was 3rd in progression in 10-man guilds on Bonechewer. Then the achievements updated and we were disqualified from strict 10-man progression because of our Beast-25 and Jaraxxus-25 kills.
 
I am disappointed. First of all, the first couple of bosses in ToC-25 are a joke as compared to even Ulduar-25 non-hard bosses. The item level of the gear that drops is also equal to gear that can be obtained in ToGC-10 and by using Emblems of Triumph. I don’t feel that having run a guild-organized PUG of ToC-25 should have disqualified us from the strict 10-man rankings on GuildOx, but that is GuildOx’s prerogative. I hope that GuildOx will reconsider its qualification criteria for strict 10-man in the future. In the mean time, EoTS has some other big issues to consider …
 

 

 

 
… do our Rusted Proto-Drakes make us look fat?
 
I’m getting ahead of myself.
 
Last night we went into Ulduar-10 and started clearing Mimi trash. As you know, our resto shaman extraordinaire Hebestia is on vacation, so it was up to our priestly GM Kristos and myself to heal through to Yoggie. We did not have high hopes for Firefighter at all. We brought in our DPS DK recruit who had never done Mimi before (see a pattern here?). We figured we’d try Firefighter once, write it off as impossible, wipe the floor with Mimi on normal, and then move on to General Vag. To our surprise, we got Firefighter on our second try. Okay. That’s good.
 
General Vezax was a pushover as usual. Our DK recruit got a nice 232 sword that no one else could use.
 
On Yogg we were making it to P3 in various stages of disrepair. Tentacles up, DPS already dead, adds one-shotting healers because the tank’s taunt was on CD … there was a lot of clusterfuckage and we just needed that one perfect attempt to get it down.
 
Fast forward to the tenth attempt of the night. We lose our hunter in P2. That’s okay, my Rebirth is off CD from its previous use and I get her up. P2 is clean and we make it to P3 with everyone alive and well. The tank picks up the first add and we get into it. The atmosphere in Vent is a tense one. Healers call for control of the situation: control the adds and don’t lose any sanity. We have almost six minutes on enrage timer, so the name of the game is survival. Healing is strangely manageable as long as adds drop fast. Our Rebirthed hunter goes insane. Our DPS kill her. Focus is back on Yogg-Saron, who is at 7% health. I go back to watching Immortal Guardians and healing. Out of nowhere, an add comes up and one-shots me. FUCK! But a split-second later the achievements flash up on my screen. EoTS downed Yogg-3 and seven of us finished our Glory of the Ulduar Raider achievements.
 
Regardless of what GuildOx has to say on the subject, I consider EoTS to be a 10-man raiding guild. If you look at our 25-man achievements, you should also find this to be the case IMO. GotUR was our holy grail, as GotUR(H) is to 25-man guilds. EoTS was server tenth on Yogg-3 (and GotUR), behind nine 25-man raiding guilds.
 

 
We are small, but we have the fight.
 

 
World of Logs report for last night here.

 

We made it count September 16, 2009

Filed under: Achievements,Raiding,WotLK Heroics — Pookies @ 8:49

To my one or two faithful readers (hi mom!), please “bear” with me as I continue to wrestle with this new layout. For some reason the style sheet that governs this entire page didn’t want to put actual font point-height line breaks in between paragraphs and each post ended up looking like a wall o’ text. WordPress ignores consecutive line breaks in your post codes, so that didn’t work. I spent a good half hour searching for options before finally narrowing down on a solution in a blog comment somewhere: stick a space between two line breaks. I really should have thought of that myself.
 
Anyway, that’s fixed. So I would like to direct your attention to …
 

 

 
Yay! Finally. Yesterday we went in with our super trash clearing group (DK tank, holy priest, shadow priest, fire mage, balance druid) and owned that place up. Death and Decay, two Mind Sears, Blizzard, and Hurricane helped us rip through every trash pack like a hot knife going through butter. I got the last two achievements I needed for GotH and finally got my Red Proto-Drake.
 
We did end up letting our Ulduar raid ID reset so we could clean up the first part of the instance for those who had missed it. We cleared ToC-10 and then razed a chunk of Ulduar:
 

 
Kologarn was Disarmed, Auriaya was the Crazy Cat Lady, and we did it all without Heroism (boooo!). Shaman-less guilds, I salute you. You are all freaks. I want Hebestia back.
 
This was only the second guild downing of Freya+3, and our first go at it with two healers. With the group we had we would not have made it damage-wise with three healers, and no one else in the raid was capable of healing at Uld-10 hard mode level anyway (at least, no one who wasn’t our MT). The encounter was stressful. The absence of our third healer for this was very noticeable. I used my Innervate at around 65% mana and then at every CD afterwards, popping my potion somewhat early. By the 5th or 6th add wave I was almost completely OOM (and Kristos was close). Luckily, we managed to scrape by. I can see now how the encounter is possible with two healers (mana-wise), but the raid definitely has to be better about spreading unnecessary damage. Some people in the group are still having trouble with killing Detonating Lashers when people are low on health and during and immediately after Tremors. I don’t know how many times Kristos and I had to comment on this in Vent. Unfortunately, it is very hard for us to notice who the guilty parties are because we are too busy paying attention to other things.
 
Our goal for this week is to reach Yogg-3 again, of course. On Monday we managed to make it to P3 a couple of times, so I am hopeful that Yogg-3 will go down this week with the right group and a bunch of us will get our Rusties.

 

I can’t make it count September 14, 2009

Filed under: Achievements,Raiding,WotLK Heroics — Pookies @ 12:58

I have failed to get this achievement the past two times I have tried. Make It Count and Experienced Drake Rider are the two achievements I am missing for the Glory of the Hero meta achievement after cleaning up five achievements yesterday. Make It Count always goes smoothly until Ley-Guardian Eregos. Then we wipe. Admittedly, one of those wipes was my fault as I hadn’t been in the instance for many, many months and stopped kiting a Phase Anomaly too soon. The second time we wiped because we were trying to stack the Amber Void achievement on top of Make It Count for one of our group members, and it bombed. Pro tip: don’t stack the Void achievements with Make It Count unless your group rocks the socks off of 5 Ambers.
 
Anyway, hopefully a group of guildies will be able to go into Oculus some time today or tomorrow in order to clean this up.
 
In raiding news, we did manage to down heroic Northrend Beasts last week with two healers. Then we got monsterly owned by Jaraxxus. That guy does not play nice. We have got the portal-killing down to an art, but the infernal wrangling definitely needs more cowbell.
 
We’re still waiting for a perfect group for Yogg-3, and in the mean time we may let our raid ID reset so we can farm some of the other bosses again. Yogg-3 is the last achievement that a lot of us need to get our Rusties so we are anxious to try it again … but not anxious enough to run in with a group that will guarantee that we /headdesk fruitlessly all night.
 
Pookies became a Bloodsail Admiral two weekends ago and has since been (half-heartedly) repairing his goblin rep. The fastest way to do this while maintaining Bloodsail rep is to grind non-Bloodsail pirates. I have been working the ones in Tanaris since it’s super-easy to get to Tanaris thanks to that CoT portal in Dalaran. The more efficient way to grind the rep back for those who are going for the Insane in the Membrane feat of strength is to do the repeatable quest in Dire Maul, since you have a chance to collect Librams at the same time. The trek from Moonglade to Dire Maul just isn’t worth it though, IMO!